The hooks for the Nintendo Switch Online app are in there, but that won’t be up until launch. Other than that, these modes are essentially exactly what they were at the end of the original Splatoon, complete with the option for Private Battles. League Matches are a more structured way of playing Ranked, turning each two-hour map rotation into a quasi-tournament. Each Ranked Battle type has some tweaks, with Rainmaker adding a new and improved weapon that functions more like a Charger, and Tower Control adding checkpoints that help reduce absolute slaughters by one team. I thought that would be more intrusive, but it works very well and it’s easy to jump to your teammate’s positions quickly. Changes are mostly made to accommodate for the lack of a second screen, as the map is brought up with a button instead of always being on the GamePad. Turf War and Ranked Battles are back in more or less the same form. The core is once again the online multiplayer.
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